xZoeyx
Soft-Shelled Crab
Posts: 23
FO Level Status: Ascended
|
Combat
Posted On: Feb 1, 2014 18:44:07 GMT
Post by xZoeyx on Feb 1, 2014 18:44:07 GMT
Will there be PvP in the game? It's a type of combat, lets just hope it's not as crappy as FO's, because lets be honest, who really played PvP in FO anyways?
|
|
|
Combat
Posted On: Feb 1, 2014 19:37:54 GMT
Post by minche on Feb 1, 2014 19:37:54 GMT
well all suggestions regarding PvP are welcome too. just a remainder, most of the suggestions probably won't ever make it to the game, some will probably make it in game later. so yeah, all suggestions are welcome and will be discussed, just don't be disappointed if you don't see your suggestion in alpha/beta or early game
|
|
|
Combat
Posted On: Feb 1, 2014 20:36:02 GMT
Joseph likes this
Post by iamallama on Feb 1, 2014 20:36:02 GMT
I like pvp, but didn't really care for the way FO did it. I doubt it will end up in the day 1 release but will be added eventually.
|
|
|
Combat
Posted On: Feb 1, 2014 21:12:24 GMT
Post by mvp on Feb 1, 2014 21:12:24 GMT
I like pvp, but didn't really care for the way FO did it. I doubt it will end up in the day 1 release but will be added eventually. Personally I believe PvP is one of the main elements you should be focusing your efforts on. However my thoughts are only opinion. However, if you look at games like World of Warcraft where the entire focus of the game is 2 factions at war and the entire basis was focused on PvP or Runescape where one player showed these two charts (where red is PvP players and blue is PvE players. The blue is the same amount in both charts though.) Minecraft also heavily adapted PvP versus the original intention of simple building. Yet I attempt to maintain my opinions as food-for-thought versus declaring law.
|
|
|
Combat
Posted On: Feb 1, 2014 23:21:28 GMT
Post by iamallama on Feb 1, 2014 23:21:28 GMT
Well, the status of pvp is unknown. Once we get something written for combat then we will see if pvp is even fun with whatever style is chosen. While I didn't care for FO pvp, I don't blame Gamer for trying something different. Imagine if it was just like when fighting mobs and you just clicked on a person and stood there. At least he tried to make it fun.
|
|
|
Combat
Posted On: Feb 1, 2014 23:47:58 GMT
Post by Deleted on Feb 1, 2014 23:47:58 GMT
Yea, Gamer tried a genre A-RPG PvP system while the original battle system was just stand here and wait. (Except when running a boss.)
I've always seen FO PvP as a minigame anyway.
|
|
|
Combat
Posted On: Feb 2, 2014 0:17:39 GMT
Post by iampanda on Feb 2, 2014 0:17:39 GMT
*reading ALL the threads when i remember* how many people to a party?
|
|
|
Combat
Posted On: Feb 10, 2014 21:54:23 GMT
Post by Deleted on Feb 10, 2014 21:54:23 GMT
Hope that skills will get more effective the more stats you have, unlike FO's static damage range. 1250 - 2000 dmg for example.
Like, having 100 int will give your int based skills a +10% to damage, with 0.1% per int point. Making the above range 1375 - 2200 dmg.
And, maybe there will be resistances in your game, both monsters and players.
|
|
SilentFire
Soft-Shelled Crab
Posts: 15
FO Level Status: Ascended
|
Combat
Posted On: Feb 19, 2014 23:04:36 GMT
Post by SilentFire on Feb 19, 2014 23:04:36 GMT
Terrazer grazed something I thought would be excellent. Resistances and weaknesses.
This brings in a factor of elements and typing. This can have a wide effect on how people choose their classes and stat points, and give ability possibilities to the mobs and their Energy. I don't think it would be necessary to go as in-depth as "Beast/Goo types do 11.5% more damage to Human/Fire types", but a couple base elements would allow players to put more thought into their choices.
|
|
|
Combat
Posted On: Feb 20, 2014 11:54:03 GMT
Post by mdccxxvii on Feb 20, 2014 11:54:03 GMT
I like the idea of some sort of Water/Earth/Air/Fire system. Could be really neat for a PvP system, teaming up with different elements. Could also do combo elements later on (air+fire = lightning, earth+air = plant, etc.) I feel like Kainui and I were brainstorming this for FO back in the day, right after Pixelshop came out, as a possible form of rebirth.
|
|
|
Combat
Posted On: Feb 20, 2014 13:18:15 GMT
Post by Kainui on Feb 20, 2014 13:18:15 GMT
Yeah, at the time it was that and a team-based coliseum where people could work together against monsters of increasing difficulty and rewards.
I think because we are starting fresh, there's a good opportunity to get things into the game that will lend itself to being more balanced as long as the idea of PVP is kept in mind. Obviously this is beyond my control, but an MMO without PVP tends to be on the boring side unless a lot of time is spent making good monster AI, which FO failed at.
|
|
elmorenazo
Soft-Shelled Crab
LQ GON B SO GUD
Posts: 24
FO Level Status: Rebirth
|
Combat
Posted On: Feb 26, 2014 3:56:59 GMT
Post by elmorenazo on Feb 26, 2014 3:56:59 GMT
Team PvP maybe? Like, 5v5/8v8 arenas or something. That kind of PvP is pretty damn interesting and fun as hell, at least for me.
Trying to coordinate yourself with a bunch of total strangers to ultimately try to come out on top makes it more intense IMO, you never know what your teammates are gonna do, or what's their strategy/build, so you have to react to whatever they decide the moment it happens.
Dynamic and frantic gameplay is almost always the case with Team PvP matches, from my personal experience. It feels so awesome when you pull off an ass-saving team play, or a move that might just win your team the match, or the moment you finally figure out your teammate's thought process and can start mowing down the opponents together. It's one of the reasons many people like MOBA games and the like (Aside from the "OMG DUDE I PULLED A 35-0 YESTERDAY IT WAS SOOO COOL!!1!" bragging rights. And the addictive gameplay. But who cares about MOBAs, this is Llamaquest we're talking about.).
So yeah, my suggestion is to add Team-based PvP later on. Though I don't mind keeping it simple and just having normal 1v1 anyways; I've seen some pretty bad attempts at team PvP before (Stares at AQW), and wouldn't like that happening here.
|
|
Nephalem
Soft-Shelled Crab
Thrilled about the idea of a commemorative remake.
Posts: 5
FO Level Status: Ascended
|
Combat
Posted On: Feb 28, 2014 10:49:47 GMT
Post by Nephalem on Feb 28, 2014 10:49:47 GMT
Keep the combat the same for the most part. Would be great to add status ailments(with still frame icons above the head to identify the ailment,loop icons for multiple ailments), more ATK speed variations between weapon styles, no mobs of the same type with lazy creativity of changing the color. If you are going to create a grinders game, add some individuality to the mobs. Give a mob random weapon types instead of the whole mob using the same weapon. Lastly, if there is going to be pets...Make them battle instead of adding a buff and camping.
|
|
|
Combat
Posted On: Mar 3, 2014 9:25:16 GMT
Post by BakedSpud on Mar 3, 2014 9:25:16 GMT
Point and click with fancy animations! That is, I don't want something overly involved that requires silly timing or combos. Instead, maybe just buffs, gear, and skills that are suited to any specific preference of gameplay. Kind of PoE-like, I suppose. It'd be nice to see deeper customization than the four classes and useless hybrids, but something that isn't scary to newcomers on the surface. I mentioned this in the other thread because, at the time, I hadn't seen this one yet: please no carpal-inducing-grinding. That being said, I'd love a grindy game. lol I.... agree
|
|
slam6s
Rock Crab
Posts: 41
FO Level Status: Non-Rebirth
|
Combat
Posted On: Mar 3, 2014 9:45:45 GMT
Post by slam6s on Mar 3, 2014 9:45:45 GMT
I suggest you to make PvP arena instead of fighting everywhere.
|
|