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Post by Kainui on Jun 4, 2014 5:39:43 GMT
I think it would be nice if we had it recorded on our account how old our account is, how old each character is, along with several other stats that could be seen by doing a "/age" command or something of the like.
Possible things to have on a high scores list:
Highest level Highest in individual skill Most exp gain Daily, Weekly, Monthly, All time Most monster kills Daily, Weekly, Monthly, All time Most strong/boss monster kills Daily, Weekly, Monthly, All time Most player kills Daily, Weekly, Monthly, All time Most achievements unlocked Most in game money Most quests completed Most deaths Daily, Weekly, Monthly, All time Fewest deaths Daily, Weekly, Monthly, All time Highest Kill/death ratio Daily, Weekly, Monthly, All time
Any other ideas?
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Post by mvp on Jun 4, 2014 6:14:07 GMT
Alright I have a lot of strong feelings about each of these. Let me go down the list and express my feelings towards your suggestion.
I was going to suggest high scores as well so I am glad you did. A lot of your suggested high scores can be abused or end very fast. High scores are about competition between those on it. Everybody is competing for #1. For example, by saying there are 100 achievements and somebody rushes to do those 100 achievements, there is no way they can budge from rank 1.
Also, we have to consider xp rates. It appears that 1 to 100 will be very short lived. Llama posted that it might take only a few days to go from 1 to 100. I can assure you if this is the case, I will have a few level 100s before the first week is over. Does this mean xp is going to come too fast and ruin high scores? I'm not sure. Maybe. We'll see.
Finally, I would rather see a play time record versus an age record. This gives a more accurate reading.
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Post by Deleted on Jun 4, 2014 11:56:12 GMT
Good ideas, but make those viewable on a stats page too, not only on hi-scores board.
Also, things like highest level could be interesting if there's a mode where you die permanently.
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Post by Kainui on Jun 4, 2014 13:15:33 GMT
4. Sure, it can be "abused" but it's not really that interesting of a high score anyways. Part of the reason why I'm including this is because it was originally one of the high scores on Kongregate for FO and I enjoyed competing with people to see who could have the most monster skills of all time. When you reach max level, it's kind of a fun thing to do to compete with friends. But if you're "abusing" it really you might be doing the game a favor rather than spend time farming harder monsters, you're gaining less experience and money, meaning you're not inflating the market with drops. It's kind of like just a fun little competition that makes low level content appealing to high levels in a way of recycling. Perhaps every monster has a special "one in a million" drops that players want, so high levels can try their luck as a little incentive but since it's so rare, very few people will waste their time trying to farm them for days and days with hopes of getting an item that's really probably not worth it.
5. Yeah, the reason I put #5 was to differentiate it from #4. This is the one that really matters, and generally these are the kinds of monsters you have to be in a team to kill or something. It's too early to say what the game will be like, but without PVP content likely when the game is released, people will probably spend their time doing dungeons with boss monsters or whatever endgame stuff there is.
7 & 9. Well part of why I included this is because it was part of the old Kong highscores as well. Daily quests could reset the Daily highscores, meaning the daily quest/achievements can be different every day, while All time would leave the first person to ever complete all current quests or achievements as that. That way when new content comes out, someone can do it to become #1. I'm expecting some achievements and quests to be fairly hard and be updated with new ones probably once every few months or so, meaning they can get updated. Just speculation though.
8. Again, just one of the things in the old Kongregate highscores for FO. I really enjoyed being able to see who was richest and by how much and compete for the most money. I think it might also work as a pretty good gold-sink mechanism for the economy; if people are trying to hoard gold then they won't be spending it because using it will drop them off the highscores list.
10 & 11. I think the highscores list for fewest deaths would be organized with the person with 0 deaths, the highest level, and longest time alive at the very top. So even if you just created a character with 0 deaths, it would be at the very bottom because it would have only level 1 and a very short amount of time alive. Since people can AFK, then Level/fighting experience/kills would be the next thing to take into account to show that you were alive despite the most possibilites of dying.
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As far as skills being easy to level up, perhaps there will still be the ability to accumulate experience in a skill after you've reached the level cap, allowing you to compete still. Perhaps there might be other incentives to getting higher than the level cap exp in a skill. For instance, if you accumulate 1,000 exp more than the cap, then if you decide to forget the skill, when you reequip it you will start out with 1,000 instead of 0. Or perhaps if you have 5,000 extra exp than the max then you can unlearn the skill for 5 days with no penalty if you decide to reequip it.
Just some possible ideas to kick around. I think the playtime progress would be a good idea. Just having something that keeps track of how much stuff you do, because often times I just tended to afk and use FO as a chat room while hanging out in the main town because that was the most fun to me.
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Post by iamallama on Jun 4, 2014 15:29:39 GMT
I didn't say it would take only a few days to level up. I'm assuming you are talking about when I was talking about skills. I was talking about if you were level 100 already and wanted to try a new skill, when you learned the new skill, the skill would be level 1. If you were attacking level 100 monsters, it would probably level up at a higher rate because a level 1 skill attacking/killing a level 100 monster.
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jjthejj
Soft-Shelled Crab
Level 101 asc
Posts: 22
FO Level Status: Ascended
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Post by jjthejj on Jun 7, 2014 19:19:51 GMT
For the most monster kills it's not really abusing it to kill low level monsters to get on leaderboards, if your gonna waste your freaking time killing level 0 monsters to get on the leader board it's YOUR time, so..... I would like a most kills daily/weekly/monthly/alltime even if someone is killing a monster in a hit everytime and you are killing one in two hits every time, jus means you'll be higher on the level leader board and he will be higher on the most kills leaderboard. Perhaps also a total look value leaderboard? The value of all the loot you have ever collected from monsters, in FO they kept track of coins from monsters and I can not imagine it wouldn'v been much harder to make a leaderboard for it
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Post by Archangel on Jun 9, 2014 18:54:46 GMT
I'd just like to see an overall leader board for the amount of money people have in the game. It's not really that intrusive. If you're a billionare in the real world like Bill Gates, you really can't hide from media press and stuff, I don't get how that translates in being really that "intrusive" in a game.
I like to see it anyways because it shows how good the economy is doing in general. If everyone's a billionare, something is wrong with that eco.
BUT THAT'S JUST ME. (I guess...)
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Post by minche on Jun 10, 2014 13:31:22 GMT
well how would you measure it theres not just coins, there's assets and items', so it's impossible to know who the richest person is and also, even without the list you'd know who are some of the wealthiest players
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Post by Archangel on Jun 10, 2014 15:03:30 GMT
I would think you'd just do it to who has the most coins on hand at a particular time instead of items and such.
I wouldn't think you'd do it with items and assets as certain people see items as having more/less of a value than it's worth. Plus it's an economy based around a market in which prices will change all the time. For example a Halo could be worth 1 million right now. But in the future it's worth a billion. But I dunno.
And yeah you're right you would know who's the richest anyways. Or not.
Just be one of those silent millionares. Haha.
Le edit:
I think I got how you would do it. Just do it so that as you pick up coins, or sell items that it adds value to a certain counter. Then as you buy items, put money into a guild, or otherwise spend your coins, that counter wouldn't go down.
So let's say if I have a million coins. Then I put the million coins in the bank, but then grind 300k. That counter would be 1 milllion, 300k because your total networth is that amount? That way you can spend your coins and your networth would just be the same. So you can have expensive items, money in bank, etc without it affecting leaderboards.
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Post by Deleted on Jun 10, 2014 15:13:42 GMT
Wait, coins on hand could be deposited in the bank or whatever to disrupt the real coin leaderboards?
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Post by Joseph on Jun 10, 2014 16:19:43 GMT
If I had the most coins I wouldn't want everyone knowing how much is in my wallet. It would be a curse, people would use you, take advantage of you, you'd get messages and whispers of people begging for money. And last but not least, you're more susceptible to being hacked.
I think it's really no one's business how much money anyone has.
EDIT: I know this from experience being the 3rd richest person on my server in an old mmorpg I used to play. I was constantly bothered about my gold, I hated others knowing I had it.
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Post by exodeon on Jun 17, 2014 7:29:29 GMT
Don't care for the leaderboards: Has no life rank1 Has no life rank2
Not really fair for people being recognised becouse they have the means to play constantly, it pushes people to compete in a "game" Sure ppl have the free will not too but they always will. Most exp gain... the game isn't even beta yet and ppl are rdy for the where will I get the most exp/hr. The developers are spending alot of time and energy on a great storyline for us, get into the lore, enjoy the game!
Leaderboards I would like: Guilds PVP(should be done in seasons)
That's about it.
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Post by Archangel on Jun 17, 2014 13:56:23 GMT
Some people like the story, others like the leveling/combat/sense of achievement.
It's about some mechanics to. I personally think there should be both kinds of stuff, stuff for community (Guilds) and individual sense of accomplishment (Levels). After thinking, not necessarily most money would be needed, so we can scratch that out.
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