nuffyman
Rock Crab
A great man once said, "obesity epidemic strikes nation; experts blame twerking"
Posts: 47
FO Level Status: Ascended
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Post by nuffyman on Apr 14, 2014 17:36:00 GMT
My idea is that if you have a good costume someone could +1 it if they like it. But, its only 1 vote per I.P(so no vote grinding.)
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thepro1
Soft-Shelled Crab
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Posts: 23
FO Level Status: Ascended
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Post by thepro1 on Apr 14, 2014 22:31:21 GMT
I like the idea,it would be fun that you could vote how the outfit of someone looks like. But even if 1 person could vote on your outfit once,he would make more profiles too vote himself up. So it would be better if you could vote from a certain level.And a reward would for most best looking outfit would be good.
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Post by Teslafish on Apr 15, 2014 18:58:35 GMT
Would be nice to see if people like your outfit but, I don't think it's a good idea to actually give "points" and even rewards to an outfit, it'd most likely turn into a popularity contest and make room for facebookesque activities etc. So why not make the like system like here on the forums, if someone likes your outfit his/her name will showup on the top of your post, there's no counter for how many liked it and no rewards are given
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Post by iamallama on Apr 15, 2014 20:27:37 GMT
Yea, I wouldn't give points that would give you a reward (unless it was more of an achievement like "get 100 likes on your outfit"). Too easy to game and, well, this isn't facebook.
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fredonia
Rock Crab
Posts: 76
FO Level Status: Ascended
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Post by fredonia on Apr 15, 2014 23:07:02 GMT
Yea, I wouldn't give points that would give you a reward (unless it was more of an achievement like "get 100 likes on your outfit"). Too easy to game and, well, this isn't facebook. Maybe to limit the kind of 'facebooky' feel style points could give off, the mechanic could be limited to specific areas dedicated to it? The idea's pretty cool, but I think that making it become a prominent mechanic that could be accessed anywhere game could veer it into a direction that a large portion of players might not like. For anyone pushing for the suggestion, it's also possible that because it can be accessed anywhere it'll be used for a few days and then totally be forgotten about. Introducing something like a 'fashion hall' or have the system only be in hubs dedicated to selling purely aesthetic items could become popular among the players into that kind of thing, without detracting from main feel and purpose of the game that everyone else would be enjoying.
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Post by mvp on Apr 16, 2014 1:30:21 GMT
No offense but unless you're a fruitcake, I don't see many people using this feature at all. In PvP, can you see somebody stop dead on in their tracks to like somebody's outfit? I wouldn't waste my time telling somebody they look good. Outfits are supposed to describe you personally. If being a banana is appealing to you, great. I don't see why other opinions have to be involved in that process.
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Post by iamallama on Apr 16, 2014 2:27:31 GMT
I don't see a problem with that. Maybe it can be added later. We have so much stuff going on right now that I'm struggling to keep up as it is .
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Post by Archangel on Apr 16, 2014 2:53:24 GMT
I highly doubt anyone would "like" a person's outfit in PvP anyways.
Why does PvP always seem to be brought up? Lol.
But yeah, can't see that...
(I am a fruitcake thank you very much. Delicious and good looking. ;D)
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Post by minche on Apr 16, 2014 7:45:49 GMT
yeah idea is nice, and allows for some really good features for the game, just need to discuss the HOWs and WHYs, how would that work so that players don't feel left out, and in a way that's not exploitable, and why would players want to vote, or have their outfit voted on, meaning some rewards, achievements, maybe something like featured outfits on front page, or some sort of raffle edit: not every suggestion needs to be 'supported' by 100% of playerbase. some people don't like outfits, some people don't like combat, others don't care for PvP at all... all suggestions are welcome, most probably won't make it in game at all, and of those that will most will be only added later. right now we have a perfect opportunity to discuss almost everything that we can think of, and if there are some great suggestions they can even help shape the game, or lead to some different direction. so instead of posting stuff like 'i dont like it, why would you like it' or 'great idea +1' try to discuss the suggestions with HOW and WHY, work out how it would look in game, cost/reward, possibly even ease of implementation, added value to game and stuff like that, so that is easy to determine the 'value' of suggestion (e.g suggestion that is easy to implement, and adds a lot of value to the game, is much more valuable than one that is hard to implement, and doesn't add all that much).
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Post by iamallama on Apr 16, 2014 16:38:07 GMT
Implementation wise, this actually isn't that great. An outfit is defined by the combination of multiple items. And so any style points awarded should only apply to that one outfit. However, what happens if/when you change one little item that makes no difference. Like for say you change your black tuxedo pants for black ninja pants that look exactly the same. Technically that is a different outfit. I could see this being used for something like we have a costume contest, but soon as you change anything your points would get reset. Because how do you know that someone who voted before would like what you changed to.
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Post by mvp on Apr 16, 2014 17:06:52 GMT
Literally, you would have to bind ints to either the item itself for each person and maybe add that integer below the item information for people who liked that item or bind the int to the player's character. Then the player can change outfits and just get ++ on their character.
No real point in it. Nothing hard to do. Nothing affecting the game too much. It's more of something that exists rather than something people notice and make their main goal. While I am not going to go out of my way to make use of this feature, I'm sure there are people who will enjoy it. Maybe people will even start guilds for this.
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Post by iamallama on Apr 16, 2014 17:42:04 GMT
Yes. For this to work you would probably need to log a count to every item in the outfit. Then the user's points are a total of all the points their outfit receives (or scaled using a weighted algorithm based off of them). However, would you accept voting for common items? Also, what about time? It stands to reason that the longer you have/wear something the more votes it will get. This alone could skew any contest. So points would have to be reset often. Also, tracking every point for every user for every item gives an exponential headache for data.
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Post by mvp on Apr 16, 2014 19:46:11 GMT
Also, tracking every point for every user for every item gives an exponential headache for data. My thoughts exactly. That's why it seemed like a waste of time and effort to me personally. I thought you would just simplify this entire thing throw in a single integer for each character that other players could add 1 to. I know that's not very exciting for everybody but this is not a huge aspect of the game. As for contests, you could do seasons. Something similar to competitive games where your score resets after the season is over. I don't see the purpose in dedicating a great deal of work and resources into this as it is something so miniscule.
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Post by iamallama on Apr 16, 2014 20:32:47 GMT
That's why I'm not going to dedicate time to it. At least not yet. I still want people to feel free to suggest stuff like this, even if it gets added to the back burner for a while. It is good to encourage ideas, no matter how small. Never know, someone might suggest a small idea that turns out to be really cool and a major mechanic.
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Post by Lighterthief on Apr 17, 2014 17:24:03 GMT
The only way I could see this work is if we create an event system. Players could create an event via a menu (and possibly promote it at cost), for example a cat walk event. Other players can join the event by buying a ticket(or just for free). The creator of the event can appoint a winner and possibly give prizes (via system also). It would be up to the event creator if he would judge alone or with others, but just from a technical point of view I reckon just giving the event creator all the power is easiest.
This way you would fill the need to add value to looks/outfits in a fun community driven way, without the need for staff. Anyway, just an idea.
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