skele
Soft-Shelled Crab
No message here, go away!!!
Posts: 2
FO Level Status: Rebirth
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Post by skele on Apr 10, 2014 17:03:40 GMT
Hi, guys! You could add daily quests for every day, which will be awarded with small amount of premium currency or medium amount of normal in- game currency. What do you think? P.S. : Can't wait for first release!
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Post by iamallama on Apr 10, 2014 18:46:54 GMT
It might not be in the first version, but eventually we will add all this sort of stuff.
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Post by Deleted on Apr 10, 2014 21:55:32 GMT
Don't know or remember if it was brought up somewhere else; will you reset time for daily things at a set time or every 24H like in FO? (Hoping for the first option! =))
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Post by minche on Apr 10, 2014 22:32:43 GMT
pretty sure it will be set time
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Post by Deleted on Apr 10, 2014 22:46:18 GMT
pretty sure it will be set time Then it's just good!
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Post by iamallama on Apr 11, 2014 0:07:14 GMT
Yea, I prefer set time. It is actually easier to code.
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Post by iampanda on Apr 12, 2014 15:34:24 GMT
And if not premium and regular currency then medium loot. (i'm assuming there will only be one form of regular currency)
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Alteria
Rock Crab
Posts: 64
FO Level Status: Ascended
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Post by Alteria on Apr 12, 2014 16:44:32 GMT
I prefer it resetting every 23 hours
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Daily Quests
Posted On: Apr 12, 2014 18:29:03 GMT
via mobile
Post by mdccxxvii on Apr 12, 2014 18:29:03 GMT
I prefer it resetting every 23 hours If it tests daily at a specific time, it allows you to log on at any point in that day to claim your reward. For example, you could log on 5 minutes before it ended, and get it, then stay on until it refreshed and get it again. It's much more flexible and user-friendly if it's a set time. (Also in nearly every case, if you log on 23 hours later in this system, it will be available again.)
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Post by Deleted on Apr 12, 2014 22:29:48 GMT
Yea a set time is less stressing IMO. You can connect anytime on the next day, just need to login before midnight or whatever is the set time because of different timezones.
Just look at FO, there was a problem with it, as you were "losing" time because it was available 24 hours after a daily quest completion, for example.
You finish 80 Crab Statue daily at 8PM, then the next day you'll start at 8PM and finish it at 8:10PM. Then, you follow like that and you end up losing a daily quest.
But yea, you proposed 23H reset, but yet, I'd prefer a set time, and llama said it's easier anyway. So, guess we know what will be in the game.
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Qwerty
Soft-Shelled Crab
Posts: 18
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Post by Qwerty on Apr 12, 2014 23:56:53 GMT
This is something I really wanted in FO, glad to hear this will be implemented. Like Bro said, this method is less stressing and if it's easier to code I guess it's a win-win.
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Post by Maci on Apr 13, 2014 1:03:08 GMT
Would it be possible to code and have it change up the daily quests? For instance, on Monday, there could be a quest for killing bears and on Tuesday that quest could change to some other minigame. That way it's not so dull and it'll be an easy way for the commnunity to hang out together and do things.
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Post by iamallama on Apr 13, 2014 2:25:30 GMT
Yea, you just end up with 7 quests that reset once every 7 days. If that is how you want to do it. It could be programmed so there are a few quests and you can choose one each day. So you can do the same quest or pick a different one if you wanted.
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Post by Maci on Apr 13, 2014 3:14:49 GMT
I'm gonna go ahead and assume going further into development we'd come up with more quests? Or we could always head into the direction of planning community events instead. So everyone can feel involved, that's always so fun! Holiday based quests every now and then, like Christmas we could have another secret santa. :>
Just playing with ideas in my head.
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Post by iamallama on Apr 13, 2014 3:50:11 GMT
We could always setup events. I like community. I always wanted to do stuff like hold an event/giveaway on holidays. I gave away so much junk in FO it was crazy.
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