Post by Eugoth on Mar 23, 2014 18:50:28 GMT
To the start, i want to ask if we can have daily rewards that increase, for example day 1, 2, 3... so people get motivated to play more. I have some little suggestions to make it more grindy or boring.
First (or second, i don't know): Random spawns. I would like to see some monsters that randomly spawn in some place in the map and runs away from you, like a bunny, and if you catch him you get something, this would be a very funny thing, to see a lot of different people running to cacth a monster. It wouldn't appear too often, because it would be a very easy way to make profit (or probably not). I don't know if these are easy to code, but i'm pretty sure it's very interesting.
Second: Rare spawns. What if you were grinding a certain mob. Let's say pacific bushes, if you're lucky, it can appear a very rare and hard to defeat agressive bush. It would be aggro, obviously, and it can have more health than the other bushes. Obviously not all monsters would have it, and the agressive bush can drop a rare, but not high priced, piece of outfit, a bush armor. This can be implemented in some grindy monsters just for fun.
Third: Easter eggs. Think if you're killing a monster for a mission, then you find a rare key, and you remember you found a locked gate before. You go there, try to open it, and it works. Maybe if this player can enter the gate, and there's an easter egg inside of something about the story, or a refence to something, or it could be an island and there's a bunch of stuff there. it would be very interesting. The key could be randomly dropped by any monster, but with a very very very low drop rate
Fourth and last: A very good storyline. It is all i ask. I know PC can do it very well, in these months.
First (or second, i don't know): Random spawns. I would like to see some monsters that randomly spawn in some place in the map and runs away from you, like a bunny, and if you catch him you get something, this would be a very funny thing, to see a lot of different people running to cacth a monster. It wouldn't appear too often, because it would be a very easy way to make profit (or probably not). I don't know if these are easy to code, but i'm pretty sure it's very interesting.
Second: Rare spawns. What if you were grinding a certain mob. Let's say pacific bushes, if you're lucky, it can appear a very rare and hard to defeat agressive bush. It would be aggro, obviously, and it can have more health than the other bushes. Obviously not all monsters would have it, and the agressive bush can drop a rare, but not high priced, piece of outfit, a bush armor. This can be implemented in some grindy monsters just for fun.
Third: Easter eggs. Think if you're killing a monster for a mission, then you find a rare key, and you remember you found a locked gate before. You go there, try to open it, and it works. Maybe if this player can enter the gate, and there's an easter egg inside of something about the story, or a refence to something, or it could be an island and there's a bunch of stuff there. it would be very interesting. The key could be randomly dropped by any monster, but with a very very very low drop rate
Fourth and last: A very good storyline. It is all i ask. I know PC can do it very well, in these months.