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Post by BakedSpud on Mar 3, 2014 8:36:48 GMT
Hi! Can you guys make a class called "Dexterity", this class use dual-blade or dual-gun! This class attack speed is fast, movement speed also fast, normal mana but very low hp! If you guys add this class... you guys will have... ehhh... NEH! I will love you guys forever!!!
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Post by Eugoth on Mar 7, 2014 21:25:37 GMT
too OP If one class has the ability to handle 2 weapons at each time, it means it could double the damage by creating another weapon or even using a weapon of lower or higher tier. Let's say you got an OP sword, but you don't want to lose the bonuses of the first, you would equip both of these with this class, causing it to have multiple bonuses for nerfed weapons. Another example is let's say a weapon that is very very slow but do heavy damage and this damage gives an attack buff, and you get a very fast sword with low damage and speed buff, you could use the speed buff to buff the heavy sword and the attack buff to buff the fast sword, causing them to be unbalanced in terms of OP. In case they don't give any bonuses, there's no problem, the class itself gives the bonuses, so you will equip 2 heavy swords that will be super speedy. If you have an iron sword and it's damage per sec is 5, you could get another iron sword so the DPS will be 10, and the attack speed by the class will be 20, attacking twice every half sec, dealing quadruple of the original damage of this sword. Even if the defense and health of this class are relatively low, the player could use protective armor, which will end with it's weakness, if the player manages to get god defense, it can get quadruple attack from the original weapon, staying with a lot of health and armor and moving really fast. In case the player does not have defense or health, he can have a gun, better than this: 2 guns, the enemy would probably die before it can attack the player, if it's a ranged mob or it didn't died, the player could move like it did in FO, so it could destroy an army of certain monster without even getting damage, this can be done even in bosses, making them less challenging. This class would desbalance the entire game with it's problems in overpower, most of the players would choose it, because it's the best choice of class to have if it would get implemented, then if everyone be a dexterity, the game would have a big desbalance in the power and in the ingame market, it could ruin the plans of people selling armor for other sets, and it would make rich people who makes sets for dexterity, they would get rich and there would be a desbalance in money, so other classes would have less money, while dexterity would have more, because of their sells.
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Post by iamallama on Mar 7, 2014 21:36:25 GMT
I don't think he is saying you get to equip two weapons, but there is a weapon called "dual-blade" that has the spritesheet showing two weapons. There would really only be one damage calculation, not doubled because you have a dual weapon.
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Post by Eugoth on Mar 7, 2014 21:52:20 GMT
Oops, misunderstand, sorry buddy.
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Post by Der Zerknitterer on Mar 7, 2014 21:55:50 GMT
goldmaster: BTW: Nice idea. But to make it less OP you has to decrase the HP generously.
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Post by mvp on Mar 8, 2014 19:59:52 GMT
I have a lot of input on classes and how gameplay should function in general. However I will keep this post short:
dex·ter·i·ty noun 1.skill in performing tasks, esp. with the hands.
war·ri·or noun 1.(esp. in former times) a brave or experienced soldier or fighter.
mage noun 1.a magician or learned person.
My two cents would be to rename it if anything. Then reconsider what it is.
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Post by iamallama on Mar 8, 2014 20:24:25 GMT
Merriam Definition:
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Post by fossilCreature on Mar 8, 2014 22:11:42 GMT
If duel wielding is allowed it should be allowed for ALL classes IMO.
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elmorenazo
Soft-Shelled Crab
LQ GON B SO GUD
Posts: 24
FO Level Status: Rebirth
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Post by elmorenazo on Mar 10, 2014 2:39:17 GMT
If duel wielding is allowed it should be allowed for ALL classes IMO. Universal items I think is the term you are looking for. As in, not limited to a single class. (I personally hate class-restricted items and the games that use them)Of course, it could be possible that each class has a main weapon type (Example: Warriors -> Swords, Maces and/or Axes do 100% dmg; all else does 90%). I've seen it before and it is sort of restrictive, but at the same time gives you freedom to actually use whatever you want.
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Post by Gormittie on Mar 11, 2014 3:57:40 GMT
If duel wielding is allowed it should be allowed for ALL classes IMO. Universal items I think is the term you are looking for. As in, not limited to a single class. (I personally hate class-restricted items and the games that use them)Of course, it could be possible that each class has a main weapon type (Example: Warriors -> Swords, Maces and/or Axes do 100% dmg; all else does 90%). I've seen it before and it is sort of restrictive, but at the same time gives you freedom to actually use whatever you want. I don't think that other classes should have the weapons dmg decreased, but the class should have a specialization with those weapons which boosts the weapons damage, for example (Warriors -> Sword, Maces, and Axes do 110% dmg; all else does 100%)
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Post by iamallama on Mar 11, 2014 5:26:45 GMT
I don't think that other classes should have the weapons dmg decreased, but the class should have a specialization with those weapons which boosts the weapons damage, for example (Warriors -> Sword, Maces, and Axes do 110% dmg; all else does 100%) Other than wording, there isn't a difference. If a weapon did 100 damage and there was a 10% penalty to non main class, that would be pretty much the same as saying the weapon did 90 damage and to main class there is a 10% bonus. You still end up with the same result. However, I will say that I think most people would like it more if you said it was a bonus instead of a penalty. It's sort of like the old glass half full/empty adage.
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Post by Gormittie on Mar 11, 2014 5:42:11 GMT
I don't think that other classes should have the weapons dmg decreased, but the class should have a specialization with those weapons which boosts the weapons damage, for example (Warriors -> Sword, Maces, and Axes do 110% dmg; all else does 100%) Other than wording, there isn't a difference. If a weapon did 100 damage and there was a 10% penalty to non main class, that would be pretty much the same as saying the weapon did 90 damage and to main class there is a 10% bonus. You still end up with the same result. However, I will say that I think most people would like it more if you said it was a bonus instead of a penalty. It's sort of like the old glass half full/empty adage. I guess you're right. I think that a penalty sounds kind of negative, and would make people stay away from some items.
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Class Idea
Posted On: Mar 11, 2014 7:19:09 GMT
via mobile
Post by iamallama on Mar 11, 2014 7:19:09 GMT
Yea. Like I said. It's the optimist/pessimist views. Ideally it would be optimist to give a good feeling instead of a negative connotation.
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Cloud73
Rock Crab
You weren't born to be perfect, You were born to be yourself
Posts: 80
FO Level Status: Ascended
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Post by Cloud73 on Mar 22, 2014 3:36:09 GMT
if there is going to be two weapons the total damage would prolly be split ex. one sword does 50 damage points if you duel wield the two swords would do half the damage(25 per sword) so the total dmage would be 50 if that makes any since
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Post by iamallama on Mar 22, 2014 4:14:59 GMT
Actually, it probably wouldn't even be two separate weapons, but one called "dual weapon" that has an image with a weapon in each hand. You wouldn't have like two weapon slots.
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