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Post by iamallama on Mar 5, 2014 23:07:52 GMT
The entire cycle would take a few hours I would think. Like 7 hours for a full day/night cycle. And I would probably do something like 3 hours day/night and 30 minutes dawn/dusk. Ideally it would be a little while so that you have time to complete quests without having to wait until the next cycle. And it would also be best if it wouldn't divide evenly into 24. That way if someone logged in at 5pm-7pm every day, they wouldn't login at the same cycle every day giving them a chance to login at night or day (or in between).
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Post by mdccxxvii on Mar 6, 2014 0:16:20 GMT
I think 5 hour cycles might be even better. That way it starts synced, then the next midnight is 4 hours into a cycle, the midnight after that is 3 hours into a cycle... any RL hour on consecutive days will have one hour difference in the cycle, meaning that players who have a very restricted play window (say 1-2 hours every day at the same time) can get all parts of the cycle in a few day period...
Just a thought, I'm sure someone can work through the logistics of this better than I.
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Post by iamallama on Mar 6, 2014 3:14:39 GMT
That's exactly what I was saying, just a different offset. I like the 5 hours offset because with 7 you end up resetting every 7 days meaning that if you logged in at the same time every Sunday, it would be the same time every time you logged in. With 5 hour days, it would reset every 5 days and if you logged in once a week, it would be a different time of day each time you logged in.
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Post by FrozenSoviet on Mar 6, 2014 16:11:24 GMT
I would suggest 8 hour day and night cycles, personally. As in, 8 hours day, then 8 hours night, then 8 hours day, etc. Dawn and dusk would be 10 minutes on either side of the day/night. So for an example
Real Day 1 0:00 - 0:10 Dawn 0:10 - 7:50 Day 7:50 - 8:10 Dusk 8:10 - 15:50 Night 15:50 - 16:10 Dawn 16:10 - 23:50 Day 23:50 - 24:00 Dusk
Real Day 2 0:00 - 0:10 Dusk 0:10 - 7:50 Night 7:50 - 8:10 Dawn 8:10 - 15:50 Day 15:50 - 16:10 Dusk 16:10 - 23:50 Night 23:50 - 24:00 Dawn
This would mean that if you got on approximately at the same time each real day, game day and night will alternate for you each real day.
EDIT: I like the 5 hour day/night as well.
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Post by Deleted on Mar 6, 2014 16:12:35 GMT
1 week day and 1 week night. Win!
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Post by mdccxxvii on Mar 6, 2014 19:26:43 GMT
That's exactly what I was saying, just a different offset. I like the 5 hours offset because with 7 you end up resetting every 7 days meaning that if you logged in at the same time every Sunday, it would be the same time every time you logged in. With 5 hour days, it would reset every 5 days and if you logged in once a week, it would be a different time of day each time you logged in. Yeah sorry, I meant to show why I thought 5 hours was optimal, not that I thought it was a different idea or anything. @fs with 8 hour days/nights, if someone can only ever log in between 5pm and 11pm, they will never be able to witness the transition between day and night, or play both day and night in the same day.
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Post by Lighterthief on Mar 6, 2014 20:52:22 GMT
The entire cycle would take a few hours I would think. Like 7 hours for a full day/night cycle. And I would probably do something like 3 hours day/night and 30 minutes dawn/dusk. Ideally it would be a little while so that you have time to complete quests without having to wait until the next cycle. And it would also be best if it wouldn't divide evenly into 24. That way if someone logged in at 5pm-7pm every day, they wouldn't login at the same cycle every day giving them a chance to login at night or day (or in between). I agree with this. The subject was also discussed in this thread in which I replied: If we were to implement a day/light cycle it would make sense to make a short day/night cycle where the night time is also way shorter than the day. Its about experiencing a day and night dynamic, but logging in when it's night all the time isn't fun hence a shorter night cycle. Something like 4 hours day, one hour night, possibly even shorter, would have to test what works. Doesn't have to be synchronized with our 24 hour cycle. Keeps it dynamic. And unless you play 24/7 you wouldn't experience multiple day/night cycles while playing in one day. EDIT I like to add it's still very uncertain at this point if dynamic light will be used, so don't get your hopes up.
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Post by iamallama on Mar 6, 2014 21:04:13 GMT
@fs with 8 hour days/nights, if someone can only ever log in between 5pm and 11pm, they will never be able to witness the transition between day and night, or play both day and night in the same day. mdccxxvii FS is talking about 16 hours days. 8 hour day, 8 hour night. You end up with every other day being the same. @fs My only thought is that you would have to be playing a really long time to see both cycles (or obviously come back the next day). I do like the 8 hour cycle though because it is WAY easier to calculate. You would really only need to know if this is an odd or even day and that is pretty much it.
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SilentFire
Soft-Shelled Crab
Posts: 15
FO Level Status: Ascended
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Post by SilentFire on Mar 7, 2014 1:59:25 GMT
Hell no. This isn't Twilight. No turning into werewolves or Vampires. Eww. Nononono. I do love the monsters coming out in the night idea. Should make some shadow creatures. Things that spawn right behind you and hit you.. can't see them until they are there. Or ghosts. Should make bosses that come out at night to. Have some super rewards? Or hellish monsters. Lot's of possibilities there with day/night thing. No one said they had to be that type of Vampire/Werewolf. I was thinking more like the Draculas and medieval vampires; the same being said for werewolves: not shiny - violent.
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noobgod
Rock Crab
noobgod
Posts: 61
FO Level Status: Non-Rebirth
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Post by noobgod on Mar 7, 2014 4:44:34 GMT
but only if you are not online, aka the character is sleeping. Meaning that you have to be online all the time. World's biggest afk game. AFK Online, best name ever... Wouldnt time things fight between the "morinings of people"? servers should be with time zones if this idea actually gets ingame
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Post by PinkCrown on Mar 7, 2014 7:26:42 GMT
but only if you are not online, aka the character is sleeping. Meaning that you have to be online all the time. World's biggest afk game. AFK Online, best name ever... Wouldnt time things fight between the "morinings of people"? servers should be with time zones if this idea actually gets ingame Read back through the last few posts and you'll see how day/night cycles can be made to suit all time zones without the use of individual servers =p
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Post by Archangel on Mar 7, 2014 14:13:45 GMT
Hell no. This isn't Twilight. No turning into werewolves or Vampires. Eww. Nononono. I do love the monsters coming out in the night idea. Should make some shadow creatures. Things that spawn right behind you and hit you.. can't see them until they are there. Or ghosts. Should make bosses that come out at night to. Have some super rewards? Or hellish monsters. Lot's of possibilities there with day/night thing. No one said they had to be that type of Vampire/Werewolf. I was thinking more like the Draculas and medieval vampires; the same being said for werewolves: not shiny - violent. I was just making a joke. In my opinion just seeing a day/night factor being implemented would be fantastic on it's own. I'd just want some more options than becoming something I could be in Skyrim. I'm not into Vampires or Werewolves. Just so long as it's not required and doesn't impact the game in a stat sort of way, that's fine to have Vamps / Were. But of course that's all for later dates anyways. Perhaps having Halloween day at night? Ghosts come out. Muhahah.
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Post by BakedSpud on Mar 7, 2014 14:14:12 GMT
Will Halloween event will be 100% night? I'm scared!!!
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Post by iamallama on Mar 7, 2014 16:18:20 GMT
Good call. A week long solar eclipse.
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Acappella
Rock Crab
Level 120
Posts: 83
FO Level Status: Ascended
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Post by Acappella on Mar 10, 2014 17:28:45 GMT
Good call. A week long solar eclipse. Nice idea. Pity we didn't have this running as we could have had something special for the alignment. Just on a side note I notice LT seems sceptical of the go ahead of dynamic lighting effects(DLE), but you seem to be into this idea quite a bit. Is there a way it could be still done without DLE? I know I would like DLE, but I can see the trouble of adding it with the sprites etc. Would a more simple approach be, to add a overall shaded effect like that was done in the caves, but transparents used instead of solids? That is if DLE is beyond capabilities.
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