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Post by minche on Jan 28, 2014 17:31:46 GMT
Any suggestions relating to guilds and social aspects of game. Post things you liked (or didn't like) in other games. Any suggestions you'd have about guild activities and events, or guild and friends chat. Please don't double post, instead like the replies with the suggestion you think is good.
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Post by Tementhy on Jan 29, 2014 1:22:00 GMT
I made a suggestion thread about Guild Halls, and I guess I'll just post it here lol.
Maybe have some hp and energy regen spots and perhaps teleports that can be bought by the guild. You could have it where you have to have so much donated or are a certain level to access the Guild HQ.
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Qwerty
Soft-Shelled Crab
Posts: 18
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Post by Qwerty on Jan 29, 2014 2:47:40 GMT
If we're following an FO system, I think there was a bunch that could have been improved. A lot of people wanted things like showing donations, most recent login, and coins to the next level, which I agree with. That being said FO is the only MMO I've played so I'm not sure what other systems are out there. I don't think it has to be that complicated, but just adding some minor features could greatly improve it.
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astrongfishtank
Rock Crab
just caught a pesky misquito in the middle of febuary it was to full of blood to get away this time
Posts: 34
FO Level Status: Rebirth
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Post by astrongfishtank on Jan 29, 2014 3:13:46 GMT
We should implement guild quests so as to have meaning to having a guild and we should make to it that there are different types of guilds.
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Kwentin
Soft-Shelled Crab
Master of the 7 Towers
Posts: 19
FO Level Status: Ascended
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Post by Kwentin on Jan 29, 2014 7:19:14 GMT
- Make donations stay in guilds (no refunding) and maybe decrease amount of donated coins over time.
- Introduce guild quests: a) when x% of all members have done a certain quest (crafting, looting an item, killing a mob etc.) in a certain time all members get a certain bonus for x hours/days; b) to improve guild hall members should finish certain quests as well...
- Leader/UL should be able to send messages to guild members or post news somewhere within game
- Be able to send invitations to ppl, who are offline
- Show amount of donations
- Show last login
... and other suggestions to come.
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Post by Deleted on Jan 29, 2014 12:49:09 GMT
- Make donations stay in guilds (no refunding) and maybe decrease amount of donated coins over time. Make them stay in the guild, ok, but have a guild bank/storage where you could use your gold to get more space/tabs and also able to take gold away. (Only GL or UL could take and use gold)
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Post by Archangel on Jan 30, 2014 19:04:51 GMT
More positions other than "Guild Leader" and "Guild ... Administrator.. Leader... thingie."
Ability to see the in-game-levels of each of the players, and possibly maybe the location the player is located in?
Example : (insert online symbol here) Archangel | 122,222 Coin Donated | (insert ascended skull here, or whatever you guys want to use) 115 | NCC (Use abbreviated names for areas)
Ability for Guild Leaders to "suspend" chat for a moment if they need to say something important, or something like that. Maybe have a different color than other members, or something, signifying importance, or rank.
Separate chat channel for guilds. Seriously, couldn't catch up to a lot of convos that happened on FO when I was standing in NCC or whatnot and people FLOOD the chat.
Show % until next "guild level" Guild Level 400, 88% to Next Level. Or something along those lines.
That's all I got for now.
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WolfhoundX
Rock Crab
Posts: 25
FO Level Status: Ascended
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Post by WolfhoundX on Jan 31, 2014 1:59:37 GMT
In my opinion what lacked in FO and I'd like to see implemented in this game were these things. - Guild message board. A certain space in the guild window where the guild leader can write a message to all of the players.
- How much donation is required till the next level up. Display both in percentages and currency.
- Rank specific colors. This would be to distinguish between initiates and leaders, something that was not very specific in FO.
- Increase in Guild-leader power. One of the hardest things to do in many guilds was to maintain a donation policy. With this the Guild-leader would be able to see how much a person has donated, when he was last online and so on.
- A private chat (for the leaders of the guild only). This would be to make governing the guild a lot easier, and resolving the problems much faster.
This is just what I think was lacking in guilds in FO, I have no experience of guilds outside of FO since it's the only mmo I've legitimately devoted myself too and experienced the guilds in such an incredibly fun way.
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TheKow
Rock Crab
Posts: 45
FO Level Status: Rebirth
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Post by TheKow on Jan 31, 2014 17:50:19 GMT
Allow people to be added as friends or invited to guilds while they are offline, just put the invite in their ingame mail or whatever system is implemented. You should also be able to PM people in game while they are offline, just put the message into the recipient's mailbox.
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Post by mvp on Feb 1, 2014 1:49:41 GMT
No matter what game you are playing, you will always find some sort of guild, clan, or faction system which allows players to pair up and achieve common goals as a group. However, Fantasy Online twisted the concept into a money sink which heavily destroyed the point of guilds in the first place. Although few guilds explored the social aspects and hosted parties and social events. However, if you were not into role-play or conversation-based events, you were probably not in a guild. {Social Guild Events} Beyond the most powerful guilds contributing to the servers most influential money sink, guilds had no real purpose. Guild wars, despite the name suggesting combat, was an addition to the game's money sink and truly revolved around who desired to pay the most money for a square section on the map. The result would be a slight xp boost that was rarely taken advantage of due to the higher level players controlling low level terrain. The gold boosts were heavily taken advantage of, however, to collect back on the money invested in purchasing the bonuses and then allowed a generous amount of money to flow back into the monopolizing guilds holding pole positions. This cycle allowed the big players in the guild leagues to remain in the clouds compared to newly formed guilds with casual players. The truth was though, the game had no real purpose for guilds. Common goals were strictly reserved to gold. The sad fact is that there was never any true progression beyond leveling and gearing in the game. Some may argue that statement was never true as there were many goals to be achieved such as defeating that 100 million hp cat. However my claim sums up the entirety of the game for the mass. As leveling took a generous eight months to achieve a somewhat decent account, grinding was the name of the game. With the purpose of the game constricted to just maxing out your character, guilds could never really be a viable option to help with this goal. Parties were in no way beneficial considering experience was deducted and gold was equally split amidst the party. Truthfully, unless you were being carried by the other party members, there was no reason to party up beyond bosses. With the concept of parties reduced to null and void in this thread, guilds were in no way advantageous to personal progression. Before the release of PvP and public disclosure of how PvP was going to run, few PvP guilds were inaugurated within the confines of the forums. However many of these guilds crumbled due to the lack of excitement PvP caused. The pole position guilds later took it upon themselves to organize small events. However these were not necessarily beneficial to adhering to the bonds of guild members. With PvP left limping with the dwindling life it attempted to retain, bosses are left as the only true progression system. However, bosses contained simple aspects of circling the boss to delay the hit timer while the rest of a party attempts to kill the boss in the fastest manner possible. With progression holding the majority of the player base, bosses were disregarded for many users as they pressed onward towards a maxed out account. Players would use the gold they retained through the leveling process to purchase the needed gear from higher tier players capable of soloing these so called "bosses". Limited to 4 players, guilds couldn't really attempt to progress in boss raiding due to lack of content and mechanics. The construction of guilds left little to no hope for true benefit for players. The guilds were community-based money sinks to drain money from the economy with the persuasion of guild levels. Instead of being used as tools of progression and social interaction were ill-purposed. By revising the entire purpose of guilds to be more of a pact of progression among a group of players, we remove the money pit dangling under the entire concept and help players push forward. Promoting player VS monster or PvP-related groups is a better alternative in my opinion to promote the idea of guilds.
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Post by gamer1111111 on Feb 1, 2014 2:22:25 GMT
I think there should be more incentive to donate. I mean in FO you donate all your hard earned cash to the guild and maybe if your lucky you'll get a couple levels or even one. Big woop what have you gained? Nothing. If you got to a certain level point in FO the most you got was being able to buy an under powered guild item.(unless of course you were 110+)
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Acappella
Rock Crab
Level 120
Posts: 83
FO Level Status: Ascended
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Post by Acappella on Feb 1, 2014 7:56:00 GMT
Guilds for each class, warriors, archers, mages, and alike, which could only be accessed by that class, or stats in that class. With more quests given the more stats you have in that class. Thus you could have mixed classes but with only a point available per 5 levels mixing classes would limit the amount of quests you could get and thus lowering the bonuses from doing those quests. IE Class bonuses earned. Guild Halls could be added, with teleports to other corrisponding guild halls in other towns, and other thing there too guild shops etc.
For MMO side of "Guilds"(other names available) that could be done in a simular fashion to FO.
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TheKow
Rock Crab
Posts: 45
FO Level Status: Rebirth
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Post by TheKow on Feb 1, 2014 13:27:58 GMT
Guilds for each class, warriors, archers, mages, and alike, which could only be accessed by that class, or stats in that class. With more quests given the more stats you have in that class. Thus you could have mixed classes but with only a point available per 5 levels mixing classes would limit the amount of quests you could get and thus lowering the bonuses from doing those quests. IE Class bonuses earned. Guild Halls could be added, with teleports to other corresponding guild halls in other towns, and other thing there too guild shops etc. For MMO side of "Guilds"(other names available) that could be done in a similar fashion to FO. But people would also want player-made guilds, not just a set number of game controlled guilds based on the class you choose at the beginning of the game. There could be both, the guilds for each class being a hub for quests, and players' guilds being groups of players, but I think one would need to be called something different.
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Post by minche on Feb 1, 2014 13:32:34 GMT
I'm pretty sure that a player will be able to have more characters (different classes too) and that the account (not the character) will be bound to guild - player-made guild. What you described doesn't sound like a guild, but more of a quest/leveling mechanic or something.
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Acappella
Rock Crab
Level 120
Posts: 83
FO Level Status: Ascended
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Post by Acappella on Feb 2, 2014 7:33:07 GMT
I'm pretty sure that a player will be able to have more characters (different classes too) and that the account (not the character) will be bound to guild - player-made guild. What you described doesn't sound like a guild, but more of a quest/leveling mechanic or something. Actually in terms of description, Guild is the better word for what I've described, someone before used a term "Clan", the term Clan would better describe what a guild was in FO. And a Clan system like the FO Guild system could still be used. And I'm just saying these things could be used in game for more diversity, this guild system would not interfere with a "normal" leveling process A rose smells just as sweet, whatever name you give it.
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