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Post by silverfox1 on Jan 21, 2014 7:50:27 GMT
It's an easy idea cards 1-10 will have the norm numbers on them. The cards Jack, queen, king + the jokers you will have to put some art in the deck. That's all + the backings of the cards. Kind of simple but may still take a while to program.
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Post by mvp on Jan 21, 2014 15:19:12 GMT
It seems players would like some sort of gambling or risk games with equal chances to win. A card game would require unnecessary work to perfect and would be useless if not associated with gambling. To keep this simple, I will reference Runescape by Jagex. Players invented their own system of gambling through implemented dice. Although there were many variations of games played with these pocket dice, the most popular was 55x2. Rolling a 55 or higher out of hundred (2 50-sided dice) would mean you won double your bet and the host would pay out.
However there was no official way to gamble through this process so it was based on a trust system. Most of the time, bigger gamblers could be trusted with bets as high as 90 billion gold (where 100mil was considered rich a the time).
A dicing system would be the most practical and simplistic way to code some sort of risk game versus an entire card game or chariot race which I read about in another post. The simple programming or a random int attached to a command (such as /roll) and a display within a local area would allow such a result and save time.
I am sorry I personally do not foresee cards being implemented for anything beyond gambling and any implication without target for that purpose would not retain notoriety to make it an entertaining experience.
If you enjoy Texas Hold'em, may I suggest Pokerist.com It is a free gambling website played with virtual currency.
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Post by silverfox1 on Jan 21, 2014 19:34:31 GMT
It would not be for gambling they already have too many of them out there. This one would more like the windows one no real cash, just coins. Yes there are auto dice rollers out there. I hate how all card game u see on web sites want real $. just was thinking a card with a norm deck would be a good art thing. Gambling is bad make a post about it. and that's why I don't play most card games on the web, they want too much $, and they are not kid safe.
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Post by mvp on Jan 21, 2014 21:38:07 GMT
It would not be for gambling they already have too many of them out there. This one would more like the windows one no real cash, just coins. Yes there are auto dice rollers out there. I hate how all card game u see on web sites want real $. just was thinking a card with a norm deck would be a good art thing. Gambling is bad make a post about it. and that's why I don't play most card games on the web, they want too much $, and they are not kid safe. For a card game to offer incentive and not include gambling would narrow down options to variations of games such as freecell or spider solitaire with achievement based rewards for dedicating time into the minigame. However we are not talking about other sites or windows games; we are talking about adding this to the new FO game. Without gambling, the idea will surely die out due to lack of interest from the community. Players would instead rather do something productive such as farming gold or leveling their character. If at some point you would change it to a gambling type system to attract more players, the dice method would be a more simple and even approach than adding a card game system. I assume you are talking about the creation and design of cards here in your post as well which would be almost useless as a true mini-game would offer entertainment without a prerequisite.
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Post by silverfox1 on Jan 21, 2014 21:56:31 GMT
True some sort of real money has to be in the game but still make it kid safe. Like some of the games use game cards and they are quite safer then a credit card because, u don't need to enter your info on a strange site. All you have to do is buy a card at the store, and then enter the code on the back, still can buy a lot of cash but slows down the gambling a bit. And U don't have to give your info away. So I see what u mean and how, to slow down down gambling problems, And make it safe for kids.
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Post by mvp on Jan 21, 2014 22:05:45 GMT
In no way would gambling ever require the prerequisite of throwing in real money. In lieu of real money, "gold" or another main virtual currency would be the fiat money of gambling operations. Due to laws in several countries, the use of real money in online gambling for users under the age of 18 is prohibited as well.
Child-proofing is another issue with no real solution. As kids, everybody looked for the easy way to succeed in games. Yet, there was always somebody a step ahead with a pitfall ready to claim a victim's property of as their own. Despite using a fake in-game currency for this system of gambling, you will witness scammers and cheaters who will always find an advantage to ruin the experience for the rest.
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Post by Skaft on Jan 22, 2014 2:11:50 GMT
I agree that cards (as with any feature) won't be used unless there's some purpose to them, but it seems a bit hasty to jump to "that purpose has to be gambling". It could be a skill game, where you gain ranks and compete with others on hiscore lists, or higher ranks unlock more items/spells/somethings. There could be a card collection aspect to it, where rare cards are tradeable, expensive and winnable from other players.
Sure, it could turn into an overwhelmingly large side project, but that's a separate point. It doesn't have to be gambling to be a useful feature, is what I'm saying. Frankly, I think gambling is *NOT* a useful feature because success should come from dedication, hard work and preferably skill too, not a lucky coin flip. Otherwise the game dynamic is ruined, it's like giving cheat codes to a select group of players. The ones who get the codes are loving it, but it's short-lived because those who do NOT get the cheats will quickly tire and move to another game. And for the ones with cheats, it's only fun as long as there's someone to feel superior to.
If you instead let everyone start on a level playing field, have them work for their success and let them reach it gradually, more people will play and they will play for longer. That's what I think anyway, and that's why the RS dice were removed completely instead of turned into an official gambling feature. But then they added a bunch of other get-rich-quick-features and constantly made high levels easier to reach, so that diluted the game down the drain anyway.
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Post by Eugoth on Jan 22, 2014 13:06:05 GMT
If this card game is made just for fun and for not busy people waste their time, it's everything ok, but if there's any virtual or IRL currency in this process of the card game, that's will be a lot different, since there will be more greedy people scamming / stealing money from other players, making things harder for both players and the moderators from support.
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Post by minche on Jan 22, 2014 13:20:39 GMT
I understood it first just as card skin heh besides, even if you worked out all the issues about gambling it still couldn't be made because of copyright (PG still holds copyright to FO - name, sprites, characters....)
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