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Post by iamallama on May 6, 2014 16:17:57 GMT
Funny thing about scooter is that it has absolutely nothing to do with that cat. I just saw the pic (hadn't seen the video yet, thanks mvp, now that crap is stuck in my head) and laughed. Originally I made like 10 demo accounts all with names of muppets. Most got renamed to staff accounts because that is easier than adding new accounts and scooter survived.
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Post by minche on May 6, 2014 16:40:38 GMT
so, staff -> muppets
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Post by Eugoth on May 6, 2014 16:43:42 GMT
This is EPIC! I think that for a very early version, it is very good yet. Good work, llama
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Post by Gormittie on May 7, 2014 1:16:28 GMT
No, I refuse to believe any of this. Scooter isn't a cat. He must be a god. I can just tell. I will sacrifice two other players for him.
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Post by iamallama on May 7, 2014 1:20:36 GMT
I'm going to make scooter a god boss that you have to neuter him to beat him.
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Jman12390
Rock Crab
lol profile status
Posts: 56
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Post by Jman12390 on May 7, 2014 1:27:24 GMT
Sweet! I like the animations!
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bob107
Soft-Shelled Crab
Spin To Win - Garen
Posts: 14
FO Level Status: Ascended
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Post by bob107 on May 7, 2014 3:21:45 GMT
i am stunned to see this developement go so quick, well it felt so quick. good job guys, i can see myself itching to play with friends again
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badeggcz
Soft-Shelled Crab
Twinkle Twinkle Little Star I Want To Hit You With My Car Throw You Off A Cliff So High Hope you die
Posts: 5
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Post by badeggcz on May 7, 2014 13:23:23 GMT
Wow. How fast the development goes.
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Roarzor
Rock Crab
Posts: 31
FO Level Status: AFK
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Post by Roarzor on May 7, 2014 17:07:13 GMT
By the way, will all sprites have the same pixel area limit? Because in Seyken the bosses and some mobs were clearly larger than the player sprites, but if Llama Quest is going to be more similar to FO in this case then all mobs will have to be within the pixel area limit.
If some mobs were to be larger than the player sprites and have a larger scale then it could add to emphasize that it's a boss (Plus make it seem more intimidating).
Sorry if it might be too early to determine if you're going to do anything with sprite sizes.
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Post by iamallama on May 7, 2014 17:22:56 GMT
I've already discussed this with LT so I already know the answer. Most likely there will be a limit on the character sprites, but this is only because I don't want people to be making an SSC that is 5x the size of everyone else. However there really is no physical limit. Technically the sprite could be 500x500 and it would work without having to change anything. I just need to know when slicing the image or building the atlas. As far as bosses/mobs there are the same actual restrictions. Really no limit on size other than best practices. Our plan is to have bosses larger than normal, epic bosses really large (such as dungeon maybe) and maybe normal size mobs with some random that are larger/harder like a mini-boss.
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Post by zinktro on May 8, 2014 18:12:49 GMT
Ermahgerd its so exciting!
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sleepingstone
Soft-Shelled Crab
Posts: 1
FO Level Status: Rebirth
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Post by sleepingstone on May 8, 2014 19:14:10 GMT
How many people are working on this project? It sounds like you'd need a lot of people to write all the code down.
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Post by PinkCrown on May 8, 2014 19:23:03 GMT
How many people are working on this project? It sounds like you'd need a lot of people to write all the code down. One llama, one cat o' nine tails.
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Post by iamallama on May 8, 2014 20:05:04 GMT
lol. I'm the only one writing the code. There is a lot, but I know if I need help, I have my team to rely on.
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Tri
Soft-Shelled Crab
Posts: 6
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Post by Tri on May 9, 2014 2:10:08 GMT
lol. I'm the only one writing the code. There is a lot, but I know if I need help, I have my team to rely on. You can't teach a llama how to drive but you can teach him how to code.... Hmmm.
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