Tri
Soft-Shelled Crab
Posts: 6
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Post by Tri on Mar 23, 2014 4:27:25 GMT
If the mods are reading this can you add tradeable premium currencys like Fo had gems that had to be bought but could be traded. Add one main currency(ex. coins in FO) so the marketplace or something like that would work and not like in other games like RoTMG theres is no true universal currency.
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Acappella
Rock Crab
Level 120
Posts: 83
FO Level Status: Ascended
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Post by Acappella on Mar 23, 2014 7:29:56 GMT
This is something I really liked about FO, it made me feel like the dev's were there for the enjoyment of the game and not just out to get money. So I would +1 this but...
On the other hand I think it led to FO's downfall there were some folk who would use this just to buy and sell them which led to false inflation, and to that fact that a lot of new players did'nt buy gems with real money, or the ones from the market, due to the false inflation.
If it was going to be implemented, maybe there could be a limit on the amount of "gems" that could be bought in a month, or sold?
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Currency
Posted On: Mar 23, 2014 16:11:14 GMT
Post by Maci on Mar 23, 2014 16:11:14 GMT
I think it'd be best to stick with just one type of currency in the game. If premium members or supporters feel the need to add something additional such as gems, in place of another type of currency maybe we could implement a certain membership to the game, where certain items are able to be wielded by supporters only, and that way. It wouldn't affect the players whom don't use real currency.
Honestly I didn't like the gems, because they were never a need in the first place. I didn't see the benefit from them, to me honestly, gems just gave you access to items (depending on which gem pack you bought) you would eventually get anyway.
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Currency
Posted On: Mar 23, 2014 16:22:56 GMT
Post by Crab on Mar 23, 2014 16:22:56 GMT
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Post by Deleted on Mar 23, 2014 16:42:25 GMT
lol no, no subscription please.
Buying premium currency is a good thing, you have those who buy it straight with their cash, and others willing to farm in-game money to buy those for free.
Or the subscription could be bought with the premium currency afterwards. So everyone can access it.
EDIT: Also, having a subscription with good benefits paid with premium currency will make the said currency flow properly as the market would have to be filled again and again by those who buy with real $. So, like in FO, you'd have all of the gem items, PLUS a subscription that takes premium currency out of the game.
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Cloud73
Rock Crab
You weren't born to be perfect, You were born to be yourself
Posts: 80
FO Level Status: Ascended
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Currency
Posted On: Mar 23, 2014 16:51:24 GMT
Post by Cloud73 on Mar 23, 2014 16:51:24 GMT
i say there should be some higher currency than just the normal coins gold and stuff but make them banned from the market so if you want the higher currency you have to pay actually money to get them
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Post by mdccxxvii on Mar 23, 2014 23:10:33 GMT
i say there should be some higher currency than just the normal coins gold and stuff but make them banned from the market so if you want the higher currency you have to pay actually money to get them I hate this idea. There should never be (valuable) content where you can only get it through paying. Any player should be able to earn it through time and effort. This applies to *nearly* everything, there could be a couple of exceptions though I guess. Regarding multiple currencies, many games have botched this quite badly, but it is possible to balance it in a manner that works for everyone.
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Cloud73
Rock Crab
You weren't born to be perfect, You were born to be yourself
Posts: 80
FO Level Status: Ascended
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Currency
Posted On: Mar 23, 2014 23:15:46 GMT
Post by Cloud73 on Mar 23, 2014 23:15:46 GMT
i say there should be some higher currency than just the normal coins gold and stuff but make them banned from the market so if you want the higher currency you have to pay actually money to get them I hate this idea. There should never be (valuable) content where you can only get it through paying. Any player should be able to earn it through time and effort. This applies to *nearly* everything, there could be a couple of exceptions though I guess. Regarding multiple currencies, many games have botched this quite badly, but it is possible to balance it in a manner that works for everyone. i truely wouldnt mind a game that didnt have higher currency but if there was something like that what would happen when those really OP items came along (ex. reactors golden luck items trifectas ect.)
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Post by fossilCreature on Mar 24, 2014 1:28:06 GMT
I have seen other games that let you sell your premium currency at a fixed rate.
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Post by iamallama on Mar 24, 2014 5:37:16 GMT
If there was no premium currency, how else would the game make money? I know there could be a subscription, but what benefits would it bring? Would you actually have items that could only be purchased or worn by subscribers? I can imagine the rabble now. Especially if they were not cosmetic. Typically premium currency is used as a shortcut. You could work and grind to get to that item you want, but if you really want it now, pay a little to get it early. If something is a limited time offer and you really want it bad, then pay a little and get it now instead of trying and possibly missing out.
And I am a fan of being able to sell premium on the open market. I think it gives more incentive to make large purchases of premium even when you get a reward like an SSC.
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Currency
Posted On: Mar 24, 2014 13:19:27 GMT
Post by Archangel on Mar 24, 2014 13:19:27 GMT
Technically the players who buy the premium currency, be it items or cosmetic outfits, should set the bar of how "fair" it is to get the items if they want to sell them. The value of items is up to the players who buy the items in the first place, not the community itself so.. I mean, I really never understood this "inflation" bull in FO. I mean damn, they are willing to sell the super-cool-outfits/items/gems, shut the hell up and pay up and stop complaining about the damn price. As it becomes easier to get coins of course the price will go up. Ughadafafafadfa. (rbbl end) I'm 150% against not putting premium items up on the market. I mean, if you want to pay money for something, but later you decide you want something new and awesome, and want to give your super-cool-outfit away, you should be able to do so to help those who don't want to pay. Plus I liked the fact that you could buy premium items in FO off the market cause that's what actually led me to buying 5 packs. I wanted so support people as well as get a little in return. I'd go for a dual currency then. An in game coin/gold/whatever system, and llama points or whatever you want. I'm also slightly against not having cool items in the mix as well. Many games use this feature of having cool items to buy with your currency. I've never seen a game make it with just using outfit content? Based on the fact that I personally don't like certain to most outfit items, having super cool character items to go along with it like rings makes it that much more of an incentive to get it and I would pay to get it to. Well, at least for me that is. I feel you'd make way more money off both outfits and items than simply outfits via the fact it appeals to all players of the buying table, not just horders, but fighters as well. I understand this whole "fairness" but, it's not "pay to win" more like "pay to have a little extra damage". But that's just my take on it. If anything you can use what FO did and have cool items but they cost 100m or more to get later in the game. So you'd have to be rich, and to get rich you'd have to buy premium stuff and sell it? I dunno. You could have really cool items in game and in premium currency. So it IS "gettable" in game, it comes down to "Want to get it faster?" A game needs money to succeed regardless. So dual currency is a must. Just don't settle on only one option and eliminate the rest of the potential market, a lot of people like outfits, and that's great, but not everyone is willing to buy every single outfit all the time, so unless you can dump money into the game on a basis, might want to think of expanding the market. (I want SSC type things to.) TL;DR Dual currency. Think about items and cosmetics. SSC me likey. End.
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Acappella
Rock Crab
Level 120
Posts: 83
FO Level Status: Ascended
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Currency
Posted On: Mar 24, 2014 13:25:13 GMT
Post by Acappella on Mar 24, 2014 13:25:13 GMT
Inflation has spelt out the end for some games and should not be ignored. Such things should be watched and tried to stop from happening.
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Currency
Posted On: Mar 24, 2014 15:07:35 GMT
Post by Deleted on Mar 24, 2014 15:07:35 GMT
Need something that takes gold from players weekly, or things like the town has been attacked, and heroes need to fund the reconstruction or something?
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Currency
Posted On: Mar 24, 2014 15:15:09 GMT
Maci likes this
Post by minche on Mar 24, 2014 15:15:09 GMT
ooooh, love the idea. llamas raze the city, and you need to defend it, and in case you don't then you pay for the repairs
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Post by Maci on Mar 24, 2014 16:26:01 GMT
And that my friends, is how the market will work.
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